This simple sum clearly shows the gain brought by a dedicated PhysX GPU. Now, the global score is the sum of PhysX score and 3D score. But this is not really important because you have to have a very high end system to run 700K SPH particles (GPU or CPU).Īnother important change concerns the scoring system. Actually the maximum number of particles is around 779’000 (PhysX hardware limitation and / or PhysX driver…). This new version 1.3.0 fixes an important bug related to GPU memory allocation and now you can set a massive number of particles in GPU PhysX: more than 700’000. The new version of FluidMark is available. Webmasters: hotlinking is not allowed, please use the post url as download link. GeeXLab 0.51 Released (*** Updated: v0.51.4.You can download PhysX FluidMark 1.3.1 here:.(Demo) Knob and Toggle Widgets (Dear ImGui).Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation. A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.
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